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Kernel Kaboom

A popcorn chain-reaction puzzle. Few taps, lots of thinking.

Pick the right kernel, light it, and watch the whole pan pop in a chain reaction into the bucket. Every level gives you only 1–3 flames, so the whole puzzle is which kernel, and in what order.

Type
Game
Platforms
iOS, Android
Status
In development
Role
Game design, prototyping & Unity development
Stack
UnityC#NUnitHTML5 CanvasJavaScriptUnity LevelPlayUnity Analytics
A chain reaction spreading across the pan in Kernel Kaboom

The idea

A hot pan full of kernels. Each tap adds heat to one kernel; when it reaches its limit it pops and pushes heat into its neighbours, which can pop in turn. You get only one to three flames per level, so the difficulty lives entirely in which kernel you light and in what order.

The design rests on four pillars:

Prototype first

The game started as a single-file HTML5 Canvas prototype, which you can play by opening its capsule in the machine on the home page. Levels are procedurally generated and deterministic per level number, which made it possible to tune difficulty tiers, timing and sound until the core loop felt right before writing any Unity code.

Eight frames of one chain reaction, from the first tap to the full pan

Porting to Unity without losing the feel

The prototype became the source of truth for the mobile version:

What ships in v1.0

Endless levels with six difficulty tiers, ice and chili mechanics, boosters, daily check-in rewards with streak chests, star titles, rewarded and interstitial ads with a consent flow, and minimal analytics.

Want to build something like this together?

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